__Storycrafts__ is the name given by Habib to a game that we are in the process of making. It sounds better in French - *Les Traceurs* - in english i might prefer Trace Making, Reportage or __The Conversation__.
*Les Traceurs* is a game that allows you to collaboratively **produce the Story** of an event (be it a meeting, a conference, a workshop, a festival, a web-festival, etc...), almost live, and to **disseminate it** to the relevant federations and communities across the Internets.
- See Storycraft Roles
The game is a production of Les Éthers Fertiles and is released in public domain for anyone to be able to use it, remix it, distirbute it, sell it as one wishes, as long as the authors are mentioned.
It is a hybrid game, in the sense there is both a physical aspect to it (a printed game with cards, a board, a specific timing,...) and a digital one (you complete your action cards online using specific digital tools, generally free and opensource software ones, that we technically call micro-services). EACH PERSON SHOULD PUT ITS OWN STYLE INTO ITS CREATION.
# Let's play
- Duration of a game: generally 1h15 to 4 hours - Amount of players: 3 to 8. - Goal: collaboratively produce a maximum of *Traces*.
**What is a *Trace*?** A *Trace* is a key concept of this game. Indeed, a *Trace* represents any micro-task that a player does more or less in that way: - 1: listening to what is going - 2: isolating a bit of it - 3: translating it into a symbol,a piece of information, or a piece of language (for example: a text sentence, an image, a live sketching or an audio recording) - 4: sharing it with the world in an understandable fashion
In other words, we could describe a *Trace* as a **micro-gift to the commons.**
*Trace* is a French word that is relatively similar in meaning to an *impression* or a *stamp* in English, in the way that Gutenberg's fellows were printing out books in the 15th century, or in the way that the Sumerians were writing symbols on clay stones around 3,000 BC.
# (un)Rules of the game
1. Shuffle and get 1 Role card with its related Action cards (need two Scribes minimum, quite always) - You will be able to keep track of the *Traces* you have produced anytime you have completed the task written on one of your Action cards, on the Action card itself or by moving the pearls of your handwrist, in the same way Chinese people were using their abacus to do the maths for their accounting) 1. You can form a duo of players with another player if you do not feeling too comfortable with your role at first (and please remember that this is just a game: so trying and making mistakes is simply awesome). 1. First round: 22'22s during which each players produces a maximum of *Traces* 1. First 6'66s break: players gather in a not too noisy spot where they can have a good conversation about the Traces and symbols they have created so far: *"how fun has it been for each one of us? Are there action cards that were difficult to complete? Should we focus on some action cards that we have undersued so far? Where are the gaps? Can we see the start of a beautifully documented story? Is the pollination aspect looking promising in terms of potential conversations it could trigger?"*. Once the time has elapsed, each player goes back to its role (let us not change role yet, let us first play and explore and push the possibilities of each one's role a bit more :-) 1. Second round: 33'33s during which each players produces a maximum of *Traces*. 1. Second 6'66s break: same as first break, except that a the end of the break, the players who wish to change role can out back their Role card and its related Action cards in the stack of cards, and randomly receive a new Role card. Players who want to stick with their first Role can do so. 1. Third round: same, but lasts 44'44s. And so on, til the event ends up. At the end of the event, players can gather and have a look at the result of their collaboratively crafted Story, and help catalyze the dissemination of it through the relevant conversational channels identified by the Pollinator.
# Are certain tasks worth a different amount of Traces? It is up to the Summarian (who is also the Animator of the game), to discuss that with the players, according to the general esthetics and to the contents they wish to produce altogether.